For a project to create a six-year term Half-Life 2 is surprisingly short-lived. Fourteen chapters, flowing into each other, like mercury, sweep over us in ten hours. The developers clearly know when to move on as if they vymeryat gameplay with a stopwatch in hand: The episode ends, barely having time to get bored, giving way to a completely different tasks. Like TRON 2.0Kratkaya information about the game and Tribes: VengeanceKratkaya information about the game, the game is genuinely cares about the players to not be bored, pulling out of the hat more and more rabbits.
Ride on the buggy, diluted risky hiking, fun team shooter is replaced by ant lions. “Stripping” apartments and basements transformed into large-scale popular unrest involving deadly strider, whose cries juicy resonate in the subwoofer and the window panes. More recently, we cut discs crowd mindless zombies, and now jump on a shaky bridge piers in the hope to catch up to the box with missiles before we kill the boss helicopter. Jailbreak suddenly turns into a series of “defense” of fragments, where the guarantee of victory – a competent alignment turrets, and in the final rule and does bursting at the seams, revealing a surprisingly rollicking run on the Citadel.
Half-Life 2 more old-fashioned than it seems. Again, as in 1998, we have rolled on rails, driven into the corridors of the “invisible walls” and from time to time to hurry impudent “spawn” is not the most intelligent enemies. There would have to be indignant, throw all five titles in the window and camp out near the office of Valve, but … I do not want to.
The whole point – in Diversity. Show a man a good level design, give him 11 types of weapons, each of which is sure to come in handy during travel season visuals rich sound, and that’s no longer Freeman, and the player evades bullets special forces. That is why HL2 deserves comparison with trolley Indiana Jones of “Temple of Doom” and Doom 3Kratkaya information about the game and the Far CryKratkaya game information – sleepy Moscow suburban train.
In addition, Valve first achieved absolute returns on physical engine Havok. Gelatin corpses, rolling on the floor drums and flying debris boxes, which have become an indispensable attribute of any more or less decent shooter, after November 16 – is no longer the rage. In HL2 have to remember the simple laws of mechanics, and not particularly subtle look breakers. With the help of available funds we raise the ramp to ramp glider, collect a stack of cardboard boxes to plunder labeled lambda “key lock” and go on radioactive slush, shifting from place to place just stuck wooden packaging.
The most interesting thing will start later when Gordon will get a gravity gun, capable of transferring, attract and repel objects. It’s a pity to waste bullets on the “residents” Ravenholm? Take the circular saw blade and run it in the adversary, cutting neat freak into two halves. Tortured turret? Powerful impetus hussy knock down and watch the hysterical fallen device. And how nice to see hanging from the ceiling of the “language” choking flaming barrel of gasoline!
For dessert we will give improved gravipushku, but decency require silent about it. It is a sin to spoil such surprises. Hurry to see!
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