Ranged – Support – Disabler
Hobbles away vague silhouette – a figure with overhangs limbs, awkward gait, darting across the battlefield in search of weaknesses in the enemy’s camp, where his ability to inflict the most damage and benefits. It is not clear what could do that to a living being, or as it could so ugly, but no one dares to reject the forces contained in this untidy frame. With a loud bang staff on the ground witch Witch Doctor named Zharvakko extends into battle, using an impressive arsenal of various charms, curses, charms and spells. In his body – the magical knowledge obtained in several life cycles in the highlands of the island of Arcturus, which he now uses masterfully to harm enemies. Zharvakko – either your best friend or worst enemy. For gnarled, humpbacked figure remains heal an ally and a horrible death fallen enemies.
The strength of the 16 + 1.80
Agility 13 + 1.40
Intelligence 24 + 2.90
Damage 27 – 37
Movement speed of 305
Level 1 15 25
Health 454 933 1,655
Mana 312 840 1,477
Damage 51-61 92-102 141-151
Protection 1 4 8
Range coverage (day / night) 1800/800
Attack Range 600
Attack Speed 1200
Throws a keg of paralyzing powder that bounces off enemies, stunning them and inflicting damage.
Mana cost: 110/120/130 / 140Kuldaun: 20/18/16/14
ABILITY: Direction on units
Operations against enemy BEINGS
Stun duration HERO: 1/1/1/1
Stun duration creep: 5/5/5/5
HERO DAMAGE: 50/50/50/50
Witch Doctor grinds the bones of dead friends and foes using powder as part of its arsenal of spells and alchemy.
Witch Doctor directs his magical powers to cure closest allies.
Mana cost: 20/30/40 / 50Kuldaun: 0
CAPACITY: Non-directional, switchable
Mana per second .: 8/12/16/20
Focuses Zharvakko not limited Enchanting his enemies, he is also able to cure various diseases.
Curses all enemy characters in range, inflicting damage every 4 seconds and adding additional damage for each lost their 100 health points from the beginning of the curse.
Mana cost 120/120/120 / 120Kuldaun: 20
ABILITY: direction to the point
Additional damage: 16/24/32/40
Some voodoo spells can make the enemy regret that he met with the Witch Doctor.
Interrupted – calls deadly ward, attacking enemy heroes. Attack Range Death Ward – 700 attacks every 0.22 seconds. Death Ward level 3 attacks one extra goal. Acts 8 seconds. Improves with Aghanim’s Scepter.
Mana cost: 200/200 / 200Kuldaun: 80
ABILITY: interrupted direction to the point
DAMAGES scepter 90/120/150
Bouncing scepter 4/4/4
Witch Doctor performs a ritual dance that awakens dreams of those who live by them.
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