Melee – Carry – Durable
As well as higher energy states are seeking the lower level, the specter Spectre, known as Mercurial, a creature of strong and fierce energy, irresistibly drawn to scenes of contention that arise in the material world. While her usual spectral state transcends perception, every time she takes the physical form, it suffers from the loss of self, though not deliberately. In the battle itself is split her personality and changes, and begins rebuilding her knowledge. She quickly remembers that she – Mercurial, and all its ghosts – no more than a shadow of the only real Spectre. Concentration comes to the struggle for survival, her true mind reasserts itself, and up until the last moments of victory or defeat it surpasses matter, and once again revived in his eternal form.
The strength of the 19 + 2.00
Agility 23 + 2.20
Intelligence 16 + 1.90
Damage 23 – 27
Movement speed of 290
Level 1 15 25
Health 511 1,043 1,803
Mana 208 554 1,061
Damage 46-50 77-81 119-123
Protection level 3 August 13
Range coverage (day / night) 1800/800
Attack Range 128
Attack Speed N / A
Spectre throws a dagger, causing damage and leaving a trail of shadow, which slows all enemies. Enemies hit by the dagger will also leave behind a trail of shadow. Moving along this path, Spectre can overcome any impassable areas.
Mana cost: 130/140/150 / 160Kuldaun: 16
ABILITY: AIMED AT Units direction to the point
Operations against enemy HEROES
CHANGING THE SPEED OF MOVEMENT: 8% / 12% / 16% / 20%
Dagger Mercurial overshadows the physical plane shadow – a structure that frightens mortals, but favors a ghost.
Each attack deals additional damage ignores armor, if there’s no one with him.
Additional damage: 20/35/50/65
Often find themselves alone with the soldiers way Mercurial. Fateful question – Is it real Spectre?
Damage caused by Spectre, reflected on her enemies, inflicting damage. Effect weakens with distance.
MIN. DISTANCE: 300/300/300/300
MAX. DISTANCE: 1000/1000/1000/1000
Reflect Damage: 10% / 14% / 18% / 22%
Complex task facing opponents Mercurial – kill the shadow sword and sorcery.
Spectre replaces the selected illusion Haunt.
ABILITY: direction to the point
Scattered shade together in one true Spectre.
Creates a spectral enemy to attack each enemy hero after a short delay. At any point of this ability Spectre can use Reality, to take the place chosen illusion. Ghosts are not under the control of the player, get extra damage and inflict less damage than the Spectre. They move at 400 and ignore the obstacle.
Mana cost: 150/150 / 150Kuldaun: 120
Damage dealt: 30%
In the midst of the battle Mercurial destroys its essence, and its echoes of shadows haunt those who still clings to life.
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