Melee – Carry – Escape – Pusher
Distant Village Pole did not know about the war going on in the center of the kingdom. Quiet fishing and dinner with the family – for them it was a full life. But the war still overtook them. By adhering to strong recruits, passing by houses, modest Spearman Azrafil vowed to bring peace to his kingdom and its inhabitants. His relatives made a great sacrifice, being at the forefront of the last fight with a terrible magician Vorn. By the time the battle approaches to the fortress, Azrafil was alone, and he only was able to get into the castle. Focused and angry that massacre, which fell his brothers, Azrafil overcome deadly traps and his sorcerer bewitched custody. Soon, a simple fisherman came to the tower sanctuary Vorn. Until dawn, while the bottom was in chaos, they fought against spear staff, until finally Azrafil not pierced his enemy with a deafening scream. But the sorcerer is not just fall he broke countless pieces of light that pierced the power of the killer. When the dust settled, and the fog of war lifted, Azrafil found himself among his relatives. Everyone seemed to be dressed in the same clothes that he himself, everyone had the same weapons that he and Azrafil felt that all their thoughts are also similar to its own. Being aware of the approach of the allies, Azrafil wished to phantoms hiding, and one by one they turned into nothing. Having come into the sanctuary, soldiers found a warrior, magician that immediately. As they approached the hero, Spearman evaporated. Spearman, who was standing before them, turned out to be just another phantom.
The strength of the 21 + 1.70
Agility 29 + 3.00
Intelligence 21 + 2.00
Damage 22 – 44
Movement speed of 290
Level 1 15 25
Health 549 1,001 1,704
Mana 273 637 1,157
Damage 51-73 93-115 143-165
Crafts 4 October 17
Range coverage (day / night) 1800/800
Attack Range 128
Attack Speed N / A
Creates a magical spear that damages the target and slows it down, and creates the illusion of attacking its allied.
Mana cost 125/130/135 / 140Kuldaun: 7
ABILITY: Direction on units
Operations against enemy BEINGS
DURATION delay: 3.25
SLOWING OF MOVEMENT: 10% / 20% / 30% / 40%
LIFETIME ILLUSIONS: 2/4/6/8
ILLUSION deals damage: 20% / 20% / 20% / 20%
Azrafil skills in fishing harpoon proved very useful on the battlefield.
Phantom Lancer briefly disappears from the battlefield. After 1 second, he, his illusions nearby, as well as two new illusions appear at a random point scope. Two new illusions are different: one gets normal damage, but does not cause it, and the other – gets 600% of the damage and deal 20% damage.
Mana cost: 50Kuldaun: 25/20/15/10
ABILITY: direction to the point
VALUE APPLICATIONS: 325
RANGE OF ILLUSIONS COLLECTION: 900
Delay of 1
LIFETIME of doubles: 8
Death magician fear Vorn gave Phantom Lancer an opportunity to bend and crush all spectrums of light.
Selecting the target of attack, Phantom Lancer quickly moving closer to her. Illusions hero also have this ability.
MIN. DISTANCE FOR jerk: 300
MAX. DISTANCE FOR jerk: 600/700/800/900
Azrafil knows that speed on the battlefield can mean everything.
Phantom Lancer can shatter in two, creating the illusion of his. Illusions also have the opportunity to shatter. Illusions created by the hero, live 8 seconds, and the illusion created by other illusions – 4 seconds.
Chance of operation of the heroes: 40% / 45% / 50%
Chance of operation have ILLUSIONS: 8%
MAXIMUM OF ILLUSIONS: 5/7/9
ILLUSIONS deals damage: 16%
Each attack spears Azrafil as if carried out by two soldiers … or three … or four …
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